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Lesson 7: An introduction to the MoGraph module. The main focus of this lesson will look at the different light types, visible lights, shadows and falloff. Creating and organizing materials, working with texture tags and the different projection types.
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An exploration of Cinema4D's material system.
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Lesson 4: Materials, shaders and texture tags. Lesson 3: Working with selection tools and modeling tools such as extrude, knife and bridge. Lesson 2: Working with Parametric Primitive Objects, Splines, Generators and NURBs Generators. Working with position, scale and rotation tools to transform objects. Lesson 1: An introduction to the Cinema4D interface. Some experience of 3D would be advantageous, although not essential.Īfter completing this course, you will have an in-depth understanding of the workflow and techniques required to work with Cinema4D in a production environment. Specifically aimed at new users to the application, this introductory course will be a practical approach to learning everything needed to obtain a solid foundation in using the application. This course can be taken at any time - for instance every day for 10 days, or once a week for 10 weeks.Ĭinema 4D is a versatile and powerful 3D animation tool used by professionals working in broadcast animation, product design, game development and a wide range of other 3D modelling and animation applications. Each lesson is approximately 30 minutes in duration and most include supplementary files and footage. This course consists of 10 video-based lessons.